with openGL.Geometry, openGL.Model.texturing; package openGL.Model.any -- -- Provides a general 3D model. -- -- This model is largely used by the IO importers of various model formats (ie collada, wavefront, etc). -- is package textured_Model is new texturing.Mixin (openGL.Model.item); type Item is new textured_Model.textured_item with private; -- type Item is new Model.item with private; type View is access all Item'Class; --------- --- Forge -- function new_Model (Model : in asset_Name; Texture : in asset_Name; texture_Details : in texture_Set.item; Texture_is_lucid : in Boolean) return openGL.Model.any.view; -------------- --- Attributes -- function model_Name (Self : in Item) return asset_Name; overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; -- -- Raises unsupported_model_Format when the model is not a : -- - wavefront '.obj' -- - collada '.dae' -- - lat_long_radius '.tab' unsupported_model_Format : exception; ------------ -- Texturing -- -- overriding -- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; -- -- overriding -- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in texture_Set.fade_Level); -- -- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in asset_Name); -- -- overriding -- function texture_Count (Self : in Item) return Natural; private -- type Item is new Model.item with type Item is new textured_Model.textured_item with record Model : asset_Name := null_Asset; -- A wavefront '.obj' or collada '.dae' file. -- TODO: Rename to 'model_Name'. Texture : asset_Name := null_Asset; -- The models texture image. has_lucid_Texture : Boolean := False; Geometry : openGL.Geometry.view; end record; procedure build_GL_Geometries (Self : in out Item); end openGL.Model.any;