with openGL.Geometry, openGL.Texture; package openGL.Model.hexagon.lit_textured -- -- Models a lit, colored and textured hexagon. -- is type Item is new Model.item with private; type View is access all Item'Class; type Face is record Texture : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex. end record; --------- --- Forge -- function new_Hexagon (Radius : in Real; Face : in lit_textured.Face) return View; -------------- --- Attributes -- procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name); overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; private type Item is new Model.hexagon.item with record Face : lit_textured.Face; end record; end openGL.Model.hexagon.lit_textured;