package openGL.Impostor.simple -- -- Can impostor any 'visual'. -- is type Item is new Impostor.item with private; type View is access all Item'Class; overriding function current_Camera_look_at_Rotation (Self : in Item) return Matrix_3x3; overriding function update_Required (Self : access Item; the_Camera : access Camera.item'Class) return Boolean; overriding procedure pre_update (Self : in out Item; the_Camera : access Camera.item'Class); overriding procedure update (Self : in out Item; the_Camera : access Camera.item'Class; texture_Pool : in Texture.Pool_view); overriding procedure post_update (Self : in out Item; the_Camera : access Camera.item'Class); procedure free (Self : in out View); private type Item is new Impostor.item with record current_Camera_look_at_Rotation : Matrix_3x3; camera_world_Rotation_original : Matrix_3x3; end record; end openGL.Impostor.simple;