package gl.Binding -- -- Provides functions common to all openGL profiles. -- is procedure glActiveTexture (Texture : in GLenum); procedure glBindTexture (Target : in GLenum; Texture : in GLuint); procedure glBlendFunc (sFactor : in GLenum; dFactor : in GLenum); procedure glClear (Mask : in GLbitfield); procedure glClearColor (Red : in GLclampf; Green : in GLclampf; Blue : in GLclampf; Alpha : in GLclampf); procedure glClearDepthf (Depth : in GLclampf); procedure glClearStencil (S : in GLint); procedure glColorMask (Red : in GLboolean; Green : in GLboolean; Blue : in GLboolean; Alpha : in GLboolean); procedure glCullFace (Mode : in GLenum); procedure glDepthFunc (Func : in GLenum); procedure glDepthMask (Flag : in GLboolean); procedure glDepthRangef (zNear : in GLclampf; zFar : in GLclampf); procedure glDisable (Cap : in GLenum); procedure glDrawArrays (Mode : in GLenum; First : in GLint; Count : in GLsizei); procedure glDrawElements (Mode : in GLenum; Count : in GLsizei; the_Type : in GLenum; Indices : access GLvoid); procedure glEnable (Cap : in GLenum); procedure glFinish; procedure glFlush; procedure glFrontFace (Mode : in GLenum); procedure glGenTextures (N : in GLsizei; Textures : access GLuint); function glGetError return GLenum; procedure glGetBooleanv (pName : in GLenum; Params : access GLboolean); procedure glGetFloatv (pName : in GLenum; Params : access GLfloat); procedure glGetIntegerv (pName : in GLenum; Params : access GLint); function glGetString (Name : in GLenum) return access GLubyte; procedure glGetTexParameteriv (Target : in GLenum; pName : in GLenum; Params : access GLint); procedure glHint (Target : in GLenum; Mode : in GLenum); function glIsEnabled (Cap : in GLenum) return GLboolean; procedure glLineWidth (Width : in GLfloat); procedure glPixelStorei (pName : in GLenum; Param : in GLint); procedure glPolygonOffset (Factor : in GLfloat; Units : in GLfloat); procedure glReadPixels (X : in GLint; Y : in GLint; Width : in GLsizei; Height : in GLsizei; Format : in GLenum; the_Type : in GLenum; Pixels : access GLvoid); procedure glScissor (X : in GLint; Y : in GLint; Width : in GLsizei; Height : in GLsizei); procedure glStencilFunc (Func : in GLenum; Ref : in GLint; Mask : in GLuint); procedure glStencilMask (Mask : in GLuint); procedure glStencilOp (Fail : in GLenum; zFail : in GLenum; zPass : in GLenum); procedure glTexImage2D (Target : in GLenum; Level : in GLint; internalFormat : in GLenum; Width : in GLsizei; Height : in GLsizei; Border : in GLint; Format : in GLenum; the_Type : in GLenum; Pixels : access GLvoid); procedure glTexSubImage2D (Target : in GLenum; Level : in GLint; xOffset : in GLint; yOffset : in GLint; Width : in GLsizei; Height : in GLsizei; Format : in GLenum; the_Type : in GLenum; Pixels : access GLvoid); procedure glTexParameteri (Target : in GLenum; pName : in GLenum; Param : in GLint); procedure glViewport (X : in GLint; Y : in GLint; Width : in GLsizei; Height : in GLsizei); private pragma Import (StdCall, glActiveTexture, "glActiveTexture"); pragma Import (Stdcall, glBindTexture, "glBindTexture"); pragma Import (Stdcall, glBlendFunc, "glBlendFunc"); pragma Import (Stdcall, glClear, "glClear"); pragma Import (Stdcall, glClearColor, "glClearColor"); pragma Import (Stdcall, glClearDepthf, "glClearDepthf"); pragma Import (Stdcall, glClearStencil, "glClearStencil"); pragma Import (Stdcall, glColorMask, "glColorMask"); pragma Import (Stdcall, glCullFace, "glCullFace"); pragma Import (Stdcall, glDepthFunc, "glDepthFunc"); pragma Import (Stdcall, glDepthMask, "glDepthMask"); pragma Import (Stdcall, glDepthRangef, "glDepthRangef"); pragma Import (Stdcall, glDisable, "glDisable"); pragma Import (Stdcall, glDrawArrays, "glDrawArrays"); pragma Import (Stdcall, glDrawElements, "glDrawElements"); pragma Import (Stdcall, glEnable, "glEnable"); pragma Import (Stdcall, glFinish, "glFinish"); pragma Import (Stdcall, glFlush, "glFlush"); pragma Import (Stdcall, glFrontFace, "glFrontFace"); pragma Import (Stdcall, glGenTextures, "glGenTextures"); pragma Import (Stdcall, glGetError, "glGetError"); pragma Import (StdCall, glGetBooleanv, "glGetBooleanv"); pragma Import (StdCall, glGetFloatv, "glGetFloatv"); pragma Import (StdCall, glGetIntegerv, "glGetIntegerv"); pragma Import (StdCall, glGetString, "glGetString"); pragma Import (StdCall, glGetTexParameteriv, "glGetTexParameteriv"); pragma Import (Stdcall, glHint, "glHint"); pragma Import (Stdcall, glIsEnabled, "glIsEnabled"); pragma Import (Stdcall, glLineWidth, "glLineWidth"); pragma Import (Stdcall, glPixelStorei, "glPixelStorei"); pragma Import (Stdcall, glPolygonOffset, "glPolygonOffset"); pragma Import (StdCall, glReadPixels, "glReadPixels"); pragma Import (Stdcall, glScissor, "glScissor"); pragma Import (Stdcall, glStencilFunc, "glStencilFunc"); pragma Import (Stdcall, glStencilMask, "glStencilMask"); pragma Import (Stdcall, glStencilOp, "glStencilOp"); pragma Import (StdCall, glTexImage2D, "glTexImage2D"); pragma Import (StdCall, glTexSubImage2D, "glTexSubImage2D"); pragma Import (Stdcall, glTexParameteri, "glTexParameteri"); pragma Import (Stdcall, glViewport, "glViewport"); end gl.Binding;