#ifndef C_BULLET_SHAPE_H #define C_BULLET_SHAPE_H #include "bullet.h" extern "C" { struct Shape; Shape* b3d_new_Box (Vector_3* half_Extents); Shape* b3d_new_Capsule (Vector_2* Radii, Real Height); Shape* b3d_new_Cone (Real Radius, Real Height); Shape* b3d_new_convex_Hull (Vector_3 Points[], int point_Count); Shape* b3d_new_Mesh (Vector_3 Points[], int point_Count, Triangle Triangles[], int triangle_Count); Shape* b3d_new_Cylinder (Vector_3* half_Extents); Shape* b3d_new_Heightfield (int Width, int Depth, Real* Heights, Real min_Height, Real max_Height, Vector_3* Scale); Shape* b3d_new_multiSphere (Vector_3 Positions[], Real* Radii, int sphere_Count); Shape* b3d_new_Plane (Vector_3* Normal, Real Offset); Shape* b3d_new_Sphere (Real Radius); void* b3d_Shape_user_Data (Shape* Self); void b3d_Shape_user_Data_is (Shape* Self, void* Now); } // extern "C" #endif