diff --git a/4-high/gel/source/world/gel-world.adb b/4-high/gel/source/world/gel-world.adb index af69be5..ae957f9 100644 --- a/4-high/gel/source/world/gel-world.adb +++ b/4-high/gel/source/world/gel-world.adb @@ -85,42 +85,42 @@ is - function to_Sprite (the_Pair : in remote.World.sprite_model_Pair; - the_graphics_Models : in id_Maps_of_graphics_model .Map; - the_physics_Models : in Id_Maps_of_physics_Model.Map; - the_World : in gel.World.view) return gel.Sprite.view - is - the_graphics_Model : access openGL .Model.item'Class; - the_physics_Model : access physics.Model.item'Class; - the_Sprite : gel.Sprite.view; - - use openGL; - begin - log ("gel.world.to_Sprite"); - - the_graphics_Model := openGL .Model.view (the_graphics_Models.Element (the_Pair.graphics_Model_Id)); - the_physics_Model := physics.Model.view ( the_physics_Models.Element (the_Pair. physics_Model_Id)); - - the_Sprite := gel.Sprite.forge.new_Sprite ("Sprite" & the_Pair.sprite_Id'Image, - sprite.World_view (the_World), - get_Translation (the_Pair.Transform), - get_Rotation (the_Pair.Transform), - the_graphics_Model, - the_physics_Model, - owns_Graphics => False, - owns_Physics => False, - is_Kinematic => the_Pair.Mass /= 0.0); - - the_Sprite.Id_is (Now => the_Pair.sprite_Id); - the_Sprite.is_Visible (Now => the_Pair.is_Visible); - - the_Sprite.Site_is (get_Translation (the_Pair.Transform)); - the_Sprite.Spin_is (get_Rotation (the_Pair.Transform)); - - the_Sprite.desired_Dynamics_are (Site => the_Sprite.Site, - Spin => to_Quaternion (get_Rotation (the_Sprite.Transform))); - return the_Sprite; - end to_Sprite; + -- function to_Sprite (the_Pair : in remote.World.sprite_model_Pair; + -- the_graphics_Models : in id_Maps_of_graphics_model .Map; + -- the_physics_Models : in Id_Maps_of_physics_Model.Map; + -- the_World : in gel.World.view) return gel.Sprite.view + -- is + -- the_graphics_Model : access openGL .Model.item'Class; + -- the_physics_Model : access physics.Model.item'Class; + -- the_Sprite : gel.Sprite.view; + -- + -- use openGL; + -- begin + -- log ("gel.world.to_Sprite"); + -- + -- the_graphics_Model := openGL .Model.view (the_graphics_Models.Element (the_Pair.graphics_Model_Id)); + -- the_physics_Model := physics.Model.view ( the_physics_Models.Element (the_Pair. physics_Model_Id)); + -- + -- the_Sprite := gel.Sprite.forge.new_Sprite ("Sprite" & the_Pair.sprite_Id'Image, + -- sprite.World_view (the_World), + -- get_Translation (the_Pair.Transform), + -- get_Rotation (the_Pair.Transform), + -- the_graphics_Model, + -- the_physics_Model, + -- owns_Graphics => False, + -- owns_Physics => False, + -- is_Kinematic => the_Pair.Mass /= 0.0); + -- + -- the_Sprite.Id_is (Now => the_Pair.sprite_Id); + -- the_Sprite.is_Visible (Now => the_Pair.is_Visible); + -- + -- the_Sprite.Site_is (get_Translation (the_Pair.Transform)); + -- the_Sprite.Spin_is (get_Rotation (the_Pair.Transform)); + -- + -- the_Sprite.desired_Dynamics_are (Site => the_Sprite.Site, + -- Spin => to_Quaternion (get_Rotation (the_Sprite.Transform))); + -- return the_Sprite; + -- end to_Sprite;