diff --git a/3-mid/opengl/assets/shader/lighting-frag.snippet b/3-mid/opengl/assets/shader/lighting-frag.snippet index 9f7f5bd..ac65146 100644 --- a/3-mid/opengl/assets/shader/lighting-frag.snippet +++ b/3-mid/opengl/assets/shader/lighting-frag.snippet @@ -36,7 +36,7 @@ apply_Light (light Light, { // Directional light. // - Surface_to_Light = normalize (-Light.Site.xyz); + Surface_to_Light = normalize (Light.Site.xyz); Attenuation = 1.0; // No attenuation for directional lights. } else