<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e</authoring_tool>
    </contributor>
    <created>2015-09-26T23:10:24</created>
    <modified>2015-09-26T23:10:24</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images/>
  <library_geometries>
    <geometry id="Cube_001-mesh" name="Cube.001">
      <mesh>
        <source id="Cube_001-mesh-positions">
          <float_array id="Cube_001-mesh-positions-array" count="48">-1 -1 -1 -1 -1 1 -1 1 -1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1 1 -1 -1 3 -1 1 3 1 -1 3 1 1 3</float_array>
          <technique_common>
            <accessor source="#Cube_001-mesh-positions-array" count="16" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Cube_001-mesh-normals">
          <float_array id="Cube_001-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
          <technique_common>
            <accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Cube_001-mesh-vertices">
          <input semantic="POSITION" source="#Cube_001-mesh-positions"/>
        </vertices>
        <polylist count="28">
          <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
          <vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
          <p>3 0 2 0 0 0 7 1 6 1 2 1 5 2 4 2 6 2 1 3 0 3 4 3 2 4 6 4 4 4 3 5 9 5 11 5 10 3 14 3 12 3 7 5 11 5 10 5 1 5 8 5 9 5 5 5 10 5 8 5 15 5 13 5 12 5 9 1 13 1 15 1 11 2 15 2 14 2 8 0 12 0 13 0 1 0 3 0 0 0 3 1 7 1 2 1 7 2 5 2 6 2 5 3 1 3 4 3 0 4 2 4 4 4 7 5 3 5 11 5 8 3 10 3 12 3 5 5 7 5 10 5 3 5 1 5 9 5 1 5 5 5 8 5 14 5 15 5 12 5 11 1 9 1 15 1 10 2 11 2 14 2 9 0 8 0 13 0</p>
        </polylist>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers>
    <controller id="Armature_Cube-skin" name="Armature">
      <skin source="#Cube_001-mesh">
        <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
        <source id="Armature_Cube-skin-joints">
          <Name_array id="Armature_Cube-skin-joints-array" count="2">Bone_1 Bone_2</Name_array>
          <technique_common>
            <accessor source="#Armature_Cube-skin-joints-array" count="2" stride="1">
              <param name="JOINT" type="name"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_Cube-skin-bind_poses">
          <float_array id="Armature_Cube-skin-bind_poses-array" count="32">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -1.5 0 -1 0 0 0 0 0 1</float_array>
          <technique_common>
            <accessor source="#Armature_Cube-skin-bind_poses-array" count="2" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_Cube-skin-weights">
          <float_array id="Armature_Cube-skin-weights-array" count="12">1 1 1 1 1 1 1 1 1 1 1 1</float_array>
          <technique_common>
            <accessor source="#Armature_Cube-skin-weights-array" count="12" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Armature_Cube-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/>
        </joints>
        <vertex_weights count="16">
          <input semantic="JOINT" source="#Armature_Cube-skin-joints" offset="0"/>
          <input semantic="WEIGHT" source="#Armature_Cube-skin-weights" offset="1"/>
          <vcount>0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 </vcount>
          <v>0 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 1 8 1 9 1 10 1 11</v>
        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Armature" name="Armature" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <node id="Bone_1" name="Bone_1" sid="Bone_1" type="JOINT">
          <matrix sid="transform">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</matrix>
          <node id="Bone_2" name="Bone_2" sid="Bone_2" type="JOINT">
            <matrix sid="transform">1 0 0 0 0 1 0 1.5 0 0 1 0 0 0 0 1</matrix>
          </node>
        </node>
      </node>
      <node id="Cube" name="Cube" type="NODE">
        <translate sid="location">0 0 0</translate>
        <rotate sid="rotationZ">0 0 1 0</rotate>
        <rotate sid="rotationY">0 1 0 0</rotate>
        <rotate sid="rotationX">1 0 0 0</rotate>
        <scale sid="scale">1 1 1</scale>
        <instance_controller url="#Armature_Cube-skin">
          <skeleton>#Bone_1</skeleton>
        </instance_controller>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>