with
     openGL.Geometry,
     openGL.Font,
     openGL.Texture,
     openGL.Model.texturing;


package openGL.Model.Box.textured
--
--  Models a textured box.
--
--  Each face may have a separate texture.
--
is
   package textured_Model is new texturing.Mixin (openGL.Model.box.item);

   type Item is new textured_Model.textured_item with private;
   type View is access all Item'Class;


   type Face is
      record
         texture_Name : asset_Name := null_Asset;
      end record;

   type Faces is array (Side) of Face;


   ---------
   --- Forge
   --

   function new_Box (Size            : in Vector_3;
                     Faces           : in textured.Faces;
                     texture_Details : in texture_Set.item;
                     is_Skybox       : in Boolean := False) return View;


   --------------
   --- Attributes
   --

   overriding
   function to_GL_Geometries (Self : access Item;   Textures : access Texture.name_Map_of_texture'Class;
                                                    Fonts    : in     Font.font_id_Map_of_font) return Geometry.views;


private

   type Item is new textured_Model.textured_item with
      record
         Faces     : textured.Faces;
         is_Skybox : Boolean := False;
      end record;


end openGL.Model.Box.textured;
